Was PC crossplay with either the Xbox One or PS4 (we're conscious these two having crossplay together isn't possible right now) something which the team ever considered? Was the exception based on not wanting to dramatically change the landscape of long-established servers
Buy Tera Gold?
There was some discussion when we first began, however, it was immediately lost when we made a commitment to creating the finest possible TERA console experience. This led us to focus our development efforts on a particular variant of the match, and create console-specific features like a completely redesigned user interface with a menu that is x and smart inventory to facilitate usability.
Would a Nintendo Switch version of TERA be possible in concept or are there too many constraints, technical or otherwise? The first hardcore MMORPG to reach the console could be quite common. In theory, it might be possible, and there's a clear opportunity there, but we do not have plans for a Switch version at this time.
TERA has existed for some years now, and is one of a couple of MMORPGs to possess true, sustained, long-term achievement. But as time passes, the older leveling and questing systems become dated in some matches. Did you need to change anything else to prepare for the influx of brand new level 1 players going into the game?
We'd already made a number of alterations to the leveling curve and also how we introduce content to new players, but in the run-up into our games release, the team took a peek at what occurs when players encounter the main TERA plot. To streamline the procedure (and alleviate congestion in ancient zones), we re-wrote and re-routed a couple of quests to get people through the early levels and to high-threat, high-reward content as fast as possible.
In reality, we liked the changes so much, we rolled them into the PC version as well! Will there be some effect on updates / new content to the PC edition of TERA with the addition of PS4 and Xbox One? What's the next set of content that games players can expect?
The console versions of this game are manufactured by another group, so their development generally will not affect the PC version. For now, the PC version has the most current material, whereas the console variant plays a bit of catch-up. In the end, our goal is to bring the 2 versions closer together, though adapting new systems from PC into the consoles in a way which makes sense and is instinctive to players sometimes makes that challenging.
For us, the decision is always quality over quantity, although we would like to get all variations of the game entirely in sync, every stage has its own distinct attributes, audience, and challenges, and we will need to approach each one separately.
In the console version especially, we've got a summer filled with new content and events planned, therefore there should not be any shortage of items for console players to engage with
tera gold xbox. What is the team excited about what's to come for TERA for both PC and consoles? Denomme: Visit the heavens! There is a lot more going on overhead than you think.