Ten minutes into Path of Exile and I'm throwing ice magic at a god. He seems unimpressed, tossing back
Poe orbs and bolts of crackling energy that can kill me in one or two hits. Then he brings towering statues to life and they lumber after me, swinging giant swords that I dodge in a half panic.
This was a hell of an introduction to Path of Exile, but according to lead programmer Jonathan Rogers, Avarius is something like the fifth or sixth most impressive and elaborate boss of The Fall of Oriath, Path of Exile's new expansion. There are 24 new boss battles, and most of them are
poe buy currency, which ties into the expansion's biggest gameplay addition, the Pantheon system. Put simply, as you slay your way through the gods and demigods of Path of Exile, you'll earn a new buff from each that can be equipped in the new Pantheon menu. It's essentially a mural of all the gods you've murdered in The Fall of Oriath.
In some areas of Part 2 players will take a different route through a previously explored region, while in others retreading the same ground will be dramatically different. In Act 1, players fought through the swampy Fetid Pool against appropriately zombie-like shamblers. When they return in Act 6, having killed the boss who was poisoning the place, it's changed tilesets into a lush forsest. In a prison, players will be able to pass through a previously locked door and climb Shavronne's Tower, where a tricky dual bossfight with some familiar faces awaits.
Winters also excitedly loaded up the city of Oriath, explaining everything that's happened since players were exiled from the city at the start of Act 1. For players who care about the story, this will be a big moment: returning to a place they've heard so much about, ready for some good old revenge.